Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Level 101 (+1 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 102 (+2 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 103 (+3 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 104 (+4 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 105 (+5 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 106 (+6 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 107 (+7 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 108 (+8 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 109 (+9 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 110 (+10 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 111 (+11 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 112 (+12 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 113 (+13 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 114 (+14 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 115 (+15 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 116 (+16 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 117 (+17 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 118 (+18 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 119 (+19 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 120 (+20 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 121 (+21 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 122 (+22 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 123 (+23 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 124 (+24 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 125 (+25 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 126 (+26 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 127 (+27 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 128 (+28 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 129 (+29 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 130 (+30 Chance): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Level 201 (+1 Cost): Supplements the user's P. Atk. with 2211 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 202 (+2 Cost): Supplements the user's P. Atk. with 2231 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 203 (+3 Cost): Supplements the user's P. Atk. with 2251 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 204 (+4 Cost): Supplements the user's P. Atk. with 2270 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 205 (+5 Cost): Supplements the user's P. Atk. with 2290 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 206 (+6 Cost): Supplements the user's P. Atk. with 2310 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 207 (+7 Cost): Supplements the user's P. Atk. with 2330 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 208 (+8 Cost): Supplements the user's P. Atk. with 2349 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 209 (+9 Cost): Supplements the user's P. Atk. with 2369 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 210 (+10 Cost): Supplements the user's P. Atk. with 2389 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 211 (+11 Cost): Supplements the user's P. Atk. with 2409 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 212 (+12 Cost): Supplements the user's P. Atk. with 2428 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 213 (+13 Cost): Supplements the user's P. Atk. with 2448 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 214 (+14 Cost): Supplements the user's P. Atk. with 2468 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 215 (+15 Cost): Supplements the user's P. Atk. with 2488 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 216 (+16 Cost): Supplements the user's P. Atk. with 2507 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 217 (+17 Cost): Supplements the user's P. Atk. with 2527 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 218 (+18 Cost): Supplements the user's P. Atk. with 2547 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 219 (+19 Cost): Supplements the user's P. Atk. with 2566 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 220 (+20 Cost): Supplements the user's P. Atk. with 2586 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 221 (+21 Cost): Supplements the user's P. Atk. with 2606 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 222 (+22 Cost): Supplements the user's P. Atk. with 2626 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 223 (+23 Cost): Supplements the user's P. Atk. with 2645 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 224 (+24 Cost): Supplements the user's P. Atk. with 2665 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 225 (+25 Cost): Supplements the user's P. Atk. with 2685 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 226 (+26 Cost): Supplements the user's P. Atk. with 2705 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 227 (+27 Cost): Supplements the user's P. Atk. with 2724 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 228 (+28 Cost): Supplements the user's P. Atk. with 2744 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 229 (+29 Cost): Supplements the user's P. Atk. with 2764 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 230 (+30 Cost): Supplements the user's P. Atk. with 2784 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Level 301 (+1 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 1%. Level 302 (+2 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 2%. Level 303 (+3 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 3%. Level 304 (+4 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 4%. Level 305 (+5 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 5%. Level 306 (+6 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 6%. Level 307 (+7 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 7%. Level 308 (+8 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 8%. Level 309 (+9 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 9%. Level 310 (+10 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 10%. Level 311 (+11 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 11%. Level 312 (+12 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 12%. Level 313 (+13 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 13%. Level 314 (+14 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 14%. Level 315 (+15 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 15%. Level 316 (+16 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 16%. Level 317 (+17 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 17%. Level 318 (+18 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 18%. Level 319 (+19 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 19%. Level 320 (+20 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 20%. Level 321 (+21 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 21%. Level 322 (+22 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 22%. Level 323 (+23 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 23%. Level 324 (+24 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 24%. Level 325 (+25 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 25%. Level 326 (+26 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 26%. Level 327 (+27 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 27%. Level 328 (+28 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 28%. Level 329 (+29 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 29%. Level 330 (+30 Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 30%. Level 401 (+1 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 1%. Level 402 (+2 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 2%. Level 403 (+3 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 3%. Level 404 (+4 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 4%. Level 405 (+5 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 5%. Level 406 (+6 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 6%. Level 407 (+7 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 7%. Level 408 (+8 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 8%. Level 409 (+9 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 9%. Level 410 (+10 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 10%. Level 411 (+11 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 11%. Level 412 (+12 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 12%. Level 413 (+13 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 13%. Level 414 (+14 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 14%. Level 415 (+15 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 15%. Level 416 (+16 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 16%. Level 417 (+17 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 17%. Level 418 (+18 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 18%. Level 419 (+19 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 19%. Level 420 (+20 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 20%. Level 421 (+21 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 21%. Level 422 (+22 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 22%. Level 423 (+23 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 23%. Level 424 (+24 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 24%. Level 425 (+25 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 25%. Level 426 (+26 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 26%. Level 427 (+27 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 27%. Level 428 (+28 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 28%. Level 429 (+29 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 29%. Level 430 (+30 Magic Defense): Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 30%.
Skill ID
101
Level
40
Type
active
Operate
Active area
Target
One
Magic Lv.
74
MP
109
Initial MP
-
Range
900
Reuse
3 sec
Chronicle
High Five