For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Level 101 (+1 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 102 (+2 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 103 (+3 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 104 (+4 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 105 (+5 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 106 (+6 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 107 (+7 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 108 (+8 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 109 (+9 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 110 (+10 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 111 (+11 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 112 (+12 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 113 (+13 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 114 (+14 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 115 (+15 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 116 (+16 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 117 (+17 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 118 (+18 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 119 (+19 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 120 (+20 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 121 (+21 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 122 (+22 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 123 (+23 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 124 (+24 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 125 (+25 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 126 (+26 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 127 (+27 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 128 (+28 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 129 (+29 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 130 (+30 Cost): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption. Level 201 (+1 Time): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 202 (+2 Time): For 16 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 203 (+3 Time): For 16 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 204 (+4 Time): For 17 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 205 (+5 Time): For 17 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 206 (+6 Time): For 18 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 207 (+7 Time): For 18 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 208 (+8 Time): For 19 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 209 (+9 Time): For 19 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 210 (+10 Time): For 20 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 211 (+11 Time): For 20 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 212 (+12 Time): For 21 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 213 (+13 Time): For 21 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 214 (+14 Time): For 22 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 215 (+15 Time): For 22 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 216 (+16 Time): For 23 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 217 (+17 Time): For 23 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 218 (+18 Time): For 24 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 219 (+19 Time): For 24 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 220 (+20 Time): For 25 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 221 (+21 Time): For 25 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 222 (+22 Time): For 26 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 223 (+23 Time): For 26 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 224 (+24 Time): For 27 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 225 (+25 Time): For 27 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 226 (+26 Time): For 28 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 227 (+27 Time): For 28 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 228 (+28 Time): For 29 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 229 (+29 Time): For 29 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 230 (+30 Time): For 30 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration. Level 301 (+1 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 302 (+2 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 303 (+3 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 304 (+4 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 305 (+5 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 306 (+6 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 307 (+7 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 308 (+8 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 309 (+9 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 310 (+10 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 311 (+11 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 312 (+12 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 313 (+13 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 314 (+14 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 315 (+15 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 316 (+16 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 317 (+17 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 318 (+18 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 319 (+19 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 320 (+20 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 321 (+21 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 322 (+22 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 323 (+23 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 324 (+24 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 325 (+25 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 326 (+26 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 327 (+27 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 328 (+28 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 329 (+29 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Level 330 (+30 Recycle): For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases. Magic Skill absorb HP from damage inflicted on enemies
Skill ID
1477
Level
3
Type
active
Operate
Active area
Target
Party
Magic Lv.
72
MP
106
Initial MP
27
Range
-
Reuse
300 sec
Chronicle
High Five